Far Cry 4 impressions

I picked up Far Cry 5 on a whim a few months back and fell in love with it. It’s probably my favourite game on the Xbox One. So I picked up the 4th part during the quarantine sale to see how the series evolved. Happily, 4 is every bit as enjoyable as 5.

Part 4 has more focus on story with specific campaign missions and characters that evolve well throughout the game (particularly the main bad guy). Far Cry 5 was more about clearing each region by finishing random open world missions. So this nice injection of story elements was well done.

I seem to have spent 37 hours in it. I had a surge urge to finish the campaign so I did so last night. But I could well have spent another 5-6 hours clearing up the remaining outposts and side missions.

This part is set in Nepal and is a beautiful open world. I usually hate hunting animals in games but it is unavoidable here: they’re the only way you can craft bigger bags. There’s enough to do just wandering around the map, which is what I did most of the time. A special mention must be made of the exquisite visuals in the Shangri-La side missions.

I had most fun with the game when I was using the tools it gave me. For instance, throwing bait in the middle of an outpost attracts fierce predators. The weapons get a lot more fun and make the final part of the game pretty easy: I finished with a fearsome buzzsaw, sniper rifle and an RPG launcher. While my early missions were mostly stealth based, the later ones were just about going in through the front door and blowing stuff up.

I see a Far Cry 5 as a nice evolution of Far Cry 4. Specifically, the NPC allies are its strongest point. But 4’s strengths are in having an excellent story and characters. This has now become my favourite Video Game series, beating my previous favourite Tomb Raider by an inch, and others like Watch_Dogs by a mile.